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Multicopters have revolutionized the television and film industry. For the cost of just a few hours of traditional helicopter rental, videographers and cinematographers can own a multicopter drone that shoots stunning aerial shots that helicopter pilots can only dream of. This book is a practical guide that aims to help you learn how to build, fly, and program your own drone.The book starts by explaining the physics of multicopter flight and then walks you through all of the decision processes when choosing a platform. From turnkey systems to custom-built multicopters, you will not only…mehr

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Produktbeschreibung
Multicopters have revolutionized the television and film industry. For the cost of just a few hours of traditional helicopter rental, videographers and cinematographers can own a multicopter drone that shoots stunning aerial shots that helicopter pilots can only dream of. This book is a practical guide that aims to help you learn how to build, fly, and program your own drone.The book starts by explaining the physics of multicopter flight and then walks you through all of the decision processes when choosing a platform. From turnkey systems to custom-built multicopters, you will not only comprehend the working of the components, but also gauge why the choices you make are crucial and how they affect your flight. As you go through the book, you will gain a firm grip on the principles, choices, and safety issues involved in a multicopter flight.Finally, it will teach you the maneuvers to capture great camera movements and explain the intricacies of stabilizing them in post-production. In short, you will be well on your way to becoming a professional multicopter videographer.

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Autorenporträt
Ty Audronis has been called a ""technology-age renaissance man."" He's a professional drone pilot, post-production specialist in the entertainment and media industries, a highly experienced interactive game developer, and an accomplished digital artist. He's worked for companies ranging from frog Design to California Academy of Sciences in roles where he's worn many hats. Ty's been programming software and games since 1981 (when he was 8 years old) professionally. He majored in "Computer Generated Animation and Visual Effects" in college (where he won "Best Animation" for the entire CSU system - a Rosebud Award). His music and sound design have been the soundtrack on several major productions; he has also served as a visual effects supervisor on feature films and was the supervising editor and animator for award-winning science visualizations. He has been building drones since the days when sensors and components had to be torn out of cell phones and game controllers. Ty is also a mentor, having taught many interns his skills, and speaks regularly at venues including Interdrone. He also serves on the advisory board for the Society of Aerial Cinematographers and for Genarts (now Boris) Sapphire.