In recent years, computer graphics has evolved into the major disciplines of computer animation, image processing, visualization, and virtual reality. Today these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we will work in the next century. Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw include twenty papers that will influence computer…mehr
In recent years, computer graphics has evolved into the major disciplines of computer animation, image processing, visualization, and virtual reality. Today these technologies are converging into one seamless digital medium resulting in various tools that will transform the way we will work in the next century. Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems. Vince and Earnshaw include twenty papers that will influence computer systems of the twenty-first century. Topics include: * a toolkit for the development of virtual environment applications fort education and research * behavior descriptions used in expansive virtual environments * different uses of VRML in information system interfaces * an examination of research in virtual reality environment interfaces * five approaches to supporting changes in virtual environments * the transmission of vector graphics and animations over narrow-band transmission channels * an exploration of an implicit modeling system including an interactive editor for building models * a description of the advantages of 3D environments for shopping applications on the Internet * the prototype of a software tool that automatically generates 3D models of virtual supermarkets * a "VR workbench" that displays strategic information viewable by a user group * an overview of a VR display system describing its workbench technology and its applications * how to separate the functionality of a multi-user 3D modeling system into functional tools with interface specificationsHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
John Vince and Rae Earnshaw are the authors of Virtual Worlds on the Internet, published by Wiley.
Inhaltsangabe
Introduction
Chapter 1: Data Flow Languages for Immersive Virtual Environments(Anthony Steed, Department of Computer Science, University CollegeLondon).
Chapter 2: VRML Interfaces to Information Systems (Christine Clarkand Adrian F. Clark, VASE Laboratory, University of Essex).
Chapter 3: VRML: A Designer's View (Stephen Boyd Davis, Centre forElectronic Arts, Middlesex University; Helena Athoussaki, BT Laboratories).
Chapter 4: Ulysse: An Interactive Spoken Dialogue Interface toNavigate in Virtual Worlds (Christopher Godereaux, Pierre-OlivierEl Guedj, Frederic Revolta, and Pierre Nugues, Institut desSciences de la Matiere et du Rayonnement).
Chapter 5: Information Drill-Down Using Web Tools (Mikael Jern,AVS/UNIRAS).
Chapter 6: Generic Uses of Real World Data in Virtual Environments(M.W. Wright, G.C. Watson, and R.L. Middleton, Edinburgh VirtualEnvironment Centre, University of Edinburgh).
Chapter 7: A Generic Functional Architecture for the Development ofMultiuser 3-D Environments (Tao Lin and Kevin Smith, CSIROMathematical and Information Sciences).
Chapter 8: Strategies for Mutability in Virtual Environments (BenAnderson and Andrew McGrath, BT Laboratories).
Chapter 9: Bringing the MBone to Web Users (Adrian F. Clark, VASELaboratory, University of Essex).
Chapter 10: Handling of Dynamic 2-D/3-D Graphics in Narrow-BandMobile Services (C. Belz, H. Jung, L. Santos, and R. Strack,Computer Graphics Center (ZGDV); P. Latva-Rasku, Nokia Research Center (NRC).
Chapter 11: Realistic Avatars and Autonomous Virtual Humans inVLNET Networked Virtual Environments (Tolga K. Capin and DanielThalmann, Computer Graphics Laboratory, Swiss Federal Institute ofTechnology; Igor Sunday Pandzic and Nadia Magnenat Thalmann, MIRALab,University of Geneva).
Chapter 12: Interactive Cloth Simulation: Problems and Solutions(Pascal Volino and Nadia Magnenat Thalmann, MIRALab, University ofGeneva).
Chapter 13: The Blob Tree: Implicit Modelling and VRML (BrianWyvill and Andrew Guy, Department of Computer Science, Universityof Calgary).
Chapter 14: Automatic Generation of Virtual Worlds for ElectronicCommerce Application on the Internet (Klaus M. Bauer, ComputerGraphics Center (ZGDV e.V.).
Chapter 15: A Case Study in the Use of VRML 2.0 for Marketing aProduct (Nick D. Burton, Alistair C. Kilgour, and Hamish Taylor,Department of Computing and Electrical Engineering, Heriot-WattUniversity).
Chapter 16: A Virtual Environment for Collaborative Administration(D. England, Connect Centre, University of Liverpool; W. Prinz, GMD FIT-CSCW Institute; K. Simarian and O. St?hl, Swedish Institute for ComputerScience).
Chapter 17: Collaborative Theatre Set Design across Networks (IanJ. Palmer and Carlton M. Reeve, EIMCU, University ofBradford).
Chapter 18: Moving the Museum onto the Internet: The Use of VirtualEnvironments in Education about Ancient Egypt (William L. Mitchell,Department of Computing, Manchester Metropolitan University).
Chapter 19: The Virtual Reality Responsive Workbench: Applicationsand Experiences (Lawrence Rosenblum, James Durbin, Robert Doyle,and David Tate, Virtual Reality Lab, Naval ResearchLaboratory).
Chapter 20: Inner Space: The Final Frontier (David Leevers,Multimedia Communications, BICC Group).
Chapter 1: Data Flow Languages for Immersive Virtual Environments(Anthony Steed, Department of Computer Science, University CollegeLondon).
Chapter 2: VRML Interfaces to Information Systems (Christine Clarkand Adrian F. Clark, VASE Laboratory, University of Essex).
Chapter 3: VRML: A Designer's View (Stephen Boyd Davis, Centre forElectronic Arts, Middlesex University; Helena Athoussaki, BT Laboratories).
Chapter 4: Ulysse: An Interactive Spoken Dialogue Interface toNavigate in Virtual Worlds (Christopher Godereaux, Pierre-OlivierEl Guedj, Frederic Revolta, and Pierre Nugues, Institut desSciences de la Matiere et du Rayonnement).
Chapter 5: Information Drill-Down Using Web Tools (Mikael Jern,AVS/UNIRAS).
Chapter 6: Generic Uses of Real World Data in Virtual Environments(M.W. Wright, G.C. Watson, and R.L. Middleton, Edinburgh VirtualEnvironment Centre, University of Edinburgh).
Chapter 7: A Generic Functional Architecture for the Development ofMultiuser 3-D Environments (Tao Lin and Kevin Smith, CSIROMathematical and Information Sciences).
Chapter 8: Strategies for Mutability in Virtual Environments (BenAnderson and Andrew McGrath, BT Laboratories).
Chapter 9: Bringing the MBone to Web Users (Adrian F. Clark, VASELaboratory, University of Essex).
Chapter 10: Handling of Dynamic 2-D/3-D Graphics in Narrow-BandMobile Services (C. Belz, H. Jung, L. Santos, and R. Strack,Computer Graphics Center (ZGDV); P. Latva-Rasku, Nokia Research Center (NRC).
Chapter 11: Realistic Avatars and Autonomous Virtual Humans inVLNET Networked Virtual Environments (Tolga K. Capin and DanielThalmann, Computer Graphics Laboratory, Swiss Federal Institute ofTechnology; Igor Sunday Pandzic and Nadia Magnenat Thalmann, MIRALab,University of Geneva).
Chapter 12: Interactive Cloth Simulation: Problems and Solutions(Pascal Volino and Nadia Magnenat Thalmann, MIRALab, University ofGeneva).
Chapter 13: The Blob Tree: Implicit Modelling and VRML (BrianWyvill and Andrew Guy, Department of Computer Science, Universityof Calgary).
Chapter 14: Automatic Generation of Virtual Worlds for ElectronicCommerce Application on the Internet (Klaus M. Bauer, ComputerGraphics Center (ZGDV e.V.).
Chapter 15: A Case Study in the Use of VRML 2.0 for Marketing aProduct (Nick D. Burton, Alistair C. Kilgour, and Hamish Taylor,Department of Computing and Electrical Engineering, Heriot-WattUniversity).
Chapter 16: A Virtual Environment for Collaborative Administration(D. England, Connect Centre, University of Liverpool; W. Prinz, GMD FIT-CSCW Institute; K. Simarian and O. St?hl, Swedish Institute for ComputerScience).
Chapter 17: Collaborative Theatre Set Design across Networks (IanJ. Palmer and Carlton M. Reeve, EIMCU, University ofBradford).
Chapter 18: Moving the Museum onto the Internet: The Use of VirtualEnvironments in Education about Ancient Egypt (William L. Mitchell,Department of Computing, Manchester Metropolitan University).
Chapter 19: The Virtual Reality Responsive Workbench: Applicationsand Experiences (Lawrence Rosenblum, James Durbin, Robert Doyle,and David Tate, Virtual Reality Lab, Naval ResearchLaboratory).
Chapter 20: Inner Space: The Final Frontier (David Leevers,Multimedia Communications, BICC Group).
Figures in Color
Index.
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