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Game AI Pro 3 : Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.

KEY FEATURES

Contains 42 chapters from 50 of the game industry's top developers and researchers.
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Produktbeschreibung
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.



KEY FEATURES



  • Contains 42 chapters from 50 of the game industry's top developers and researchers.


  • Provides real-life case studies of game AI in published commercial games.


  • Covers a wide range of AI in games, with topics applicable to almost any game.


  • Includes downloadable demos and/or source code, available at http://www.gameaipro.com




SECTION EDITORS

Neil Kirby
General Wisdom



Alex Champandard
Architecture



Nathan Sturtevant
Movement and Pathfinding



Damian Isla
Character Behavior



Kevin Dill
Tactics and Strategy; Odds and Ends


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Autorenporträt
Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.