68,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in über 4 Wochen
payback
34 °P sammeln
  • Broschiertes Buch

This book supplies readers with a practical way to learn how to use Blender's tools in the most common scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes using Blender. The book not only explains how to use the most common tools used in the film and video industry, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and how to sort out common problems.

Produktbeschreibung
This book supplies readers with a practical way to learn how to use Blender's tools in the most common scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes using Blender. The book not only explains how to use the most common tools used in the film and video industry, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and how to sort out common problems.
Autorenporträt
Sam Vila earned a filmmaking certificate from the London Film Academy in 2006 and other degrees from different schools for film editing, camera operation, Steadicam operation, and postproduction. He has been progressing in his career as a filmmaker and visual effects artist by participating in several productions not only for television but also for feature films. Currently Sam Vila is working as a visual effects artist in Los Angeles, California, using Blender as the main tool to generate all the visual effects on a daily basis. His experience includes five feature films and several short films usually as a visual effects artist. With several years of experience creating 3D content, he has wide-ranging knowledge of many well-known 3D software programs, and he has engaged in professional collaborations with companies such as NVIDIA and OTOY (Octane Render). He is also a co-founder of Los Angeles Blender Group and a very active member of the Blender community.