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  • Format: ePub

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training.&quote;Deconstructing the Elements&quote; allows artists to re-create natural effects using…mehr

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  • Größe: 69.75MB
Produktbeschreibung
3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simlates it with 3ds Max -a unique approach that reflects classical art training."e;Deconstructing the Elements"e; allows artists to re-create natural effects using Autodesk(R) 3ds Max(R). This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved. The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

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Autorenporträt
a UK-based visual effects animator and artist with 10+ years experience on large and small screen projects. Starting out as a fine artist and designer, his shift to CG animation led to key roles such as Lead and Senior Artist, Head of Media and, more recently, Visual Effects Supervisor / Director. Pete's work covers a broad range of disciplines and genres from visual effects to reconstructions, commercials to in-house training. He currently writes for 3D World magazine, providing tips, tricks, reviews and tutorials for 3ds max and other animation and graphics tools.
Rezensionen
"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard."
Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA

"An impressive volume of special effects tutorials...(covering) those really exciting set pieces which you thought were only possible with expensive plug-ins".
--3D World Magazine

"I don't think there's an excuse for not buying this book. It's a gold mine that will enrich your skills for a very low cost."
--Mike Gladtchenko (Rendernode.com)