Pro Android Games - Nardone, Massimo; Silva, Vladimir
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Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.
With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in
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Produktbeschreibung
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform.

With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

Pro Android Games, Third Edition features the following improvements:

Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEs
Greater focus on tablets, ever changing device resolutions, and hardware specs
Native game development and hardware accelerated graphics
Bigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: Doom
Coverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 release
Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more
A "Quake 3D"-like game app case study
You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
  • Produktdetails
  • Verlag: Springer, Berlin; Apress
  • Artikelnr. des Verlages: 978-1-4842-0588-4
  • 3. Aufl.
  • Seitenzahl: 408
  • Erscheinungstermin: 6. Februar 2015
  • Englisch
  • Abmessung: 254mm x 178mm x 21mm
  • Gewicht: 761g
  • ISBN-13: 9781484205884
  • ISBN-10: 148420588X
  • Artikelnr.: 41744173
Autorenporträt
Massimo Nardone holds a Master of Science degree in Computing Science from the University of Salerno, Italy. He worked as a PCI QSA and Senior Lead IT Security/Cloud/SCADA Architect for many years, and currently works as the Security, Cloud and SCADA Lead IT Architect for Hewlett Packard Finland. He has more than 20 years of work experience in IT, including Security, SCADA, Cloud Computing, IT Infrastructure, Mobile, Security and WWW technology areas for both national and international projects. Massimo has worked as a Project Manager, Cloud/SCADA Lead IT Architect, Software Engineer, Research Engineer, Chief Security Architect, and Software Specialist. He worked as visiting lecturer and supervisor for exercises at the Networking Laboratory of the Helsinki University of Technology (Aalto University). He has been programming and teaching how to program with Perl, PHP, Java, VB, Python, C/C++ and MySQL for more than 20 years. He is the author of Beginning PHP and MySQL (Apress, 2014) and Pro Android Games (Apress, 2015).He holds four international patents (PKI, SIP, SAML and Proxy areas). This book is dedicated to Pia, Luna, Leo e Neve who are the beautiful reasons of his life.
Inhaltsangabe
1. Welcome to Android Gaming

2. Gaming Tricks for Phones or Tablets

3. More Gaming Tricks with OpenGL and JNI

4. Efficient Graphics and Portability with OpenGL ES 2.0

5. 3D Shooters for Doom

6. 3D Shooters for Quake

7. 3D Shooters for Quake II

8. Fun With Bluetooth Controllers

9. Designing and Porting to Android TV

10. Deployment and Compilation Tips

11. Discovering Android Wear