Beginning Android Games Development - Hagos, Ted;Zechner, Mario;DiMarzio, J. F.
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Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets.…mehr

Produktbeschreibung
Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android.

You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.

And you will learn about publishing and marketing your games to monetize your creation.

What You Will Learn

  • Gain knowledge on the fundamentals of game programming in the context of Android
  • Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
  • Develop two 2D games from scratch, based on Canvas API and OpenGL ES
  • Create a full-featured 3D game
  • Publish your games, get crash reports, and support your users
  • Complete your own playable 2D OpenGL games


Who This Book Is For

Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform

  • Produktdetails
  • Verlag: Springer, Berlin; Apress
  • Artikelnr. des Verlages: 978-1-4842-6120-0
  • 4. Aufl.
  • Seitenzahl: 384
  • Erscheinungstermin: 11. September 2020
  • Englisch
  • Abmessung: 235mm x 155mm x 20mm
  • Gewicht: 581g
  • ISBN-13: 9781484261200
  • ISBN-10: 1484261208
  • Artikelnr.: 59552182
Autorenporträt
Ted Hagos is CTO and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin, Ireland. Before joining RDI, he had various software development roles and also spent time as a trainer at IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He spent many years in software development, dating back to Turbo C, Clipper, dBase IV, and Visual Basic. Eventually, he found Java and spent many years there. Nowadays, he is busy with full-stack JavaScript and Android. Mario Zechner runs Badlogic Games, a game development shop focused on Android. JF DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the US Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03. He is also an accomplished author. Over the last 20 years, he has released fifteen books, including Android: A Programmer's Guide. His books have been translated into four languages and published worldwide. His writing style is very easy to read and understand, which makes the information on the topics that he presents more retainable. Robert Green is a mobile video game developer from Portland, Oregon who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years, which include 2D and 3D action, puzzle, racing, and casual games. Before diving full time into video game development, he worked for software companies in Minneapolis, Minnesota and Chicago, Illinois, including IBM Interactive. His current focus is on cross-platform game development and high-performance mobile gaming.
Inhaltsangabe
1.    Android, Setup and configurationa.    Installing Android Studiob.    Configuring Android Studio2.    Quick tour of Android Studioa.    The IDEb.    Composing activitiesc.    Running d.    Debugging3.    Android for Game Developersa.    What makes up a projectb.    Activitiesc.    Basic I/Od.    Resources4.    Game Development 101a.    Genresb.    Game framework5.    Balloon Poppera.    Describe the game's logicb.    What the finished game will look and feel likec.    Creating the project in Android Studio6.    Defining Visual Presentationa.    Background imageb.    Adding the game controlsc.    Implementing the Visual objects7.    Game Logic for Balloon Poppera.    Thinking about levelsb.    Popping the balloonsc.    Managing game resources8.    Adding Audioa.    The media playerb.    Sound effects9.    Introduction to OpenGL ESa.    What's OpenGL ESb.    Texture mappingc.    Transformations10.  Balloon Popper in OpenGL ES 11.  OpenGL ES 3Da.    Vertices in 3Db.    Z-bufferc.    Meshes12.  Marketing and Monetizinga.    Advertisingb.    Discoveryc.    In-app purchasesd.    Virtual currency13.  Publishing the Gamea.    Cleaning up the buildb.    A checklist before publishingc.    Signing the APKd.    Google Play14.  Where to Go from Herea.    Discussions on popular enginesb.    Unityc.    Coronad.   Vulkan