Statt 27,99 €**
24,99 €
versandkostenfrei*

inkl. MwSt.
**Früherer Preis
Sofort lieferbar
12 °P sammeln
  • Broschiertes Buch

The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018.

Produktbeschreibung
The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018.
  • Produktdetails
  • Verlag: No Starch Press, US
  • Erscheinungstermin: 12. August 2019
  • Englisch
  • Abmessung: 233mm x 179mm x 38mm
  • Gewicht: 1060g
  • ISBN-13: 9781718500440
  • ISBN-10: 1718500440
  • Artikelnr.: 56975918
Autorenporträt
Steve Klabnik is the Community Team Leader for the Rust team at Mozilla, in charge of official Rust community documentation as well as the key Rust community advocate. Klabnik is a frequent speaker at conferences and one of the world's most prolific contributors to Rails projects. Carol Nichols is a member of the Rust Community Team. She's been active in the Rust community and is an organizer of the Rust Belt Rust Conference.
Inhaltsangabe
Foreword
Acknowledgments
Introduction
Chapter 1: Getting Started
Chapter 2: Programming a Guessing Game
Chapter 3: Common Programming Concepts
Chapter 4: Understanding Ownership
Chapter 5: Using Structs to Structure Related Data
Chapter 6: Enums and Pattern Matching
Chapter 7: Managing Growing Projects with Packages, Crates, and Modules
Chapter 8: Common Collections
Chapter 9: Error Handling
Chapter 10: Generic Types, Traits, and Lifetimes
Chapter 11: Writing Automated Tests
Chapter 12: An I/O Project: Building a Command Line Program
Chapter 13: Functional Language Features: Iterators and Closures
Chapter 14: More About Cargo and Crates.io
Chapter 15: Smart Pointers
Chapter 16: Fearless Concurrency
Chapter 17: Object-Oriented Programming Features of Rust
Chapter 18: Patterns and Matching
Chapter 19: Advanced Features
Chapter 20: Final Project: Building a Multithreaded Web Server

Introduction

Chapter 1: Getting Started
Chapter 2: A Quick Tutorial---Guessing Game
Chapter 3: Common Programming Concepts
Chapter 4: Understanding Ownership
Chapter 5: Structs
Chapter 6: Enums and Pattern Matching
Chapter 7: Modules
Chapter 8: Common Collections
Chapter 9: Error Handling
Chapter 10: Generic Types, Traits, and Lifetimes
Chapter 11: Testing
Chapter 12: An Input/Output Project
Chapter 13: Functional Language Features in Rust--Iterators and Closures
Chapter 14: More about Cargo and Crates io
Chapter 15: Smart Pointers
Chapter 16: Concurrency
Chapter 17: Is Rust Object Oriented?
Chapter 18: Patterns
Chapter 19: More About Lifetimes
Chapter 20: Advanced Type System Features

Appendix A: Keywords
Appendix B: Operators
Appendix C: Derivable Traits
Appendix D: Nightly Rust\
Nightly Rust
Glossary