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Practical, concise, and approachable, the third edition of Audio Engineering 101: A Beginner's Guide to Music Production offers readers an extensive introduction to audio engineering and music production.
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Practical, concise, and approachable, the third edition of Audio Engineering 101: A Beginner's Guide to Music Production offers readers an extensive introduction to audio engineering and music production.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- 3. Auflage
- Seitenzahl: 246
- Erscheinungstermin: 2. Juni 2025
- Englisch
- Abmessung: 254mm x 178mm
- Gewicht: 630g
- ISBN-13: 9781032553306
- ISBN-10: 1032553308
- Artikelnr.: 72211805
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- 3. Auflage
- Seitenzahl: 246
- Erscheinungstermin: 2. Juni 2025
- Englisch
- Abmessung: 254mm x 178mm
- Gewicht: 630g
- ISBN-13: 9781032553306
- ISBN-10: 1032553308
- Artikelnr.: 72211805
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Tim Dittmar is a musician, songwriter, audio engineer, producer, and educator. Tim began his professional audio career in the late 80s at Cedar Creek Studio in Austin, TX. He has been a full-time faculty member and served as the department chair at Austin Community College, USA, since 2000 for Audio Technology & Industry (ATI).
1. What Is Sound? Seven Important Characteristics 2. How to Listen.
Remember When Your Parents Told You to Listen? Well, You Should Have
Listened! 3. EQ Points of Interest. Frequencies Made Easy 4. Mixing
Consoles. So Many Knobs, So Little Time 5. Signal Flow. The Keys to
Directing Audio Traffic 6. Microphone Guide and Their Uses. Hey, Is This
Thing On? 7. Signal Processors. Toys You Could Play With for Days! 8.
Studio Session Procedures. How a Recording Session Happens and in What
Order 9. Basic Acoustics. How to Make Your Recording Space Sound Better 10.
The History of Audio. It Helps to Know Where You Came From 11. People
Skills. Recording Isn't All Technical! 12. Now That I Am Dangerous, Should
I Get an Internship? 13. Jobs. What Can I Do With These Skills? 14. FAQs.
Hear It From the Pros
Remember When Your Parents Told You to Listen? Well, You Should Have
Listened! 3. EQ Points of Interest. Frequencies Made Easy 4. Mixing
Consoles. So Many Knobs, So Little Time 5. Signal Flow. The Keys to
Directing Audio Traffic 6. Microphone Guide and Their Uses. Hey, Is This
Thing On? 7. Signal Processors. Toys You Could Play With for Days! 8.
Studio Session Procedures. How a Recording Session Happens and in What
Order 9. Basic Acoustics. How to Make Your Recording Space Sound Better 10.
The History of Audio. It Helps to Know Where You Came From 11. People
Skills. Recording Isn't All Technical! 12. Now That I Am Dangerous, Should
I Get an Internship? 13. Jobs. What Can I Do With These Skills? 14. FAQs.
Hear It From the Pros
1. What is sound? Seven Important Characteristics 2. How to Listen, Remember When Your Parents Told You to Listen? Well, You Should Have Listened! 3. EQ Points of Interest. Frequencies Made Easy 4. People skills. Recording Isn't All Technical! 5. Microphone Guides and Their Uses. Hey, Is This Thing On? 6. Mixing Consoles. So Many Knobs, So Little Time 7. Signal Processors. Toys You Could Play with for Days! 8. Signal Flow. The Keys to Directing Audio Traffic 9. Studio Session Procedures: How a Recording Session Happens and in What Order 10. Basic Acoustics How to Make Your Recording Space Sound Better 11. The History of Audio: It Helps to Know Where You Came From 12. Now That I Am Dangerous, Should I get an internship? 13. Jobs. What Can I Do With These Skills? 14. FAQs. Hear it from the Pros
1. What Is Sound? Seven Important Characteristics 2. How to Listen.
Remember When Your Parents Told You to Listen? Well, You Should Have
Listened! 3. EQ Points of Interest. Frequencies Made Easy 4. Mixing
Consoles. So Many Knobs, So Little Time 5. Signal Flow. The Keys to
Directing Audio Traffic 6. Microphone Guide and Their Uses. Hey, Is This
Thing On? 7. Signal Processors. Toys You Could Play With for Days! 8.
Studio Session Procedures. How a Recording Session Happens and in What
Order 9. Basic Acoustics. How to Make Your Recording Space Sound Better 10.
The History of Audio. It Helps to Know Where You Came From 11. People
Skills. Recording Isn't All Technical! 12. Now That I Am Dangerous, Should
I Get an Internship? 13. Jobs. What Can I Do With These Skills? 14. FAQs.
Hear It From the Pros
Remember When Your Parents Told You to Listen? Well, You Should Have
Listened! 3. EQ Points of Interest. Frequencies Made Easy 4. Mixing
Consoles. So Many Knobs, So Little Time 5. Signal Flow. The Keys to
Directing Audio Traffic 6. Microphone Guide and Their Uses. Hey, Is This
Thing On? 7. Signal Processors. Toys You Could Play With for Days! 8.
Studio Session Procedures. How a Recording Session Happens and in What
Order 9. Basic Acoustics. How to Make Your Recording Space Sound Better 10.
The History of Audio. It Helps to Know Where You Came From 11. People
Skills. Recording Isn't All Technical! 12. Now That I Am Dangerous, Should
I Get an Internship? 13. Jobs. What Can I Do With These Skills? 14. FAQs.
Hear It From the Pros
1. What is sound? Seven Important Characteristics 2. How to Listen, Remember When Your Parents Told You to Listen? Well, You Should Have Listened! 3. EQ Points of Interest. Frequencies Made Easy 4. People skills. Recording Isn't All Technical! 5. Microphone Guides and Their Uses. Hey, Is This Thing On? 6. Mixing Consoles. So Many Knobs, So Little Time 7. Signal Processors. Toys You Could Play with for Days! 8. Signal Flow. The Keys to Directing Audio Traffic 9. Studio Session Procedures: How a Recording Session Happens and in What Order 10. Basic Acoustics How to Make Your Recording Space Sound Better 11. The History of Audio: It Helps to Know Where You Came From 12. Now That I Am Dangerous, Should I get an internship? 13. Jobs. What Can I Do With These Skills? 14. FAQs. Hear it from the Pros