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Spherical Techniques and their Applications in a Scene Graph System: Collision Detection and Occlusion Culling (eBook, PDF)

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For physical simulation and a natural interaction with models in virtual environments the detection of collisions is an enabling technology. In this thesis a full system for collision detection is demonstrated, which incorporates classic and new approaches. Due to the wealth of different model representations this work concentrates on polygonal models and on Catmull-Clark subdivision surfaces for freeform models, which are also available in the scene graph system OpenSG. Concerning model changes this work covers movements (translations, rotations, scalings) and topology-preserving deformations...

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