
Roll for Adventure (eBook, ePUB)
Tabletop Role-Playing Adventures for Your School or Public Library
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				Become the ultimate Game Master and deliver tabletop role-playing games with confidence!For librarians, teachers, school staff and parents who want to run a tabletop role-playing game (TTRPG) but don't know where to begin, this practical guide includes five tabletop role-playing adventures written so that a first-time Game Master can jump straight in and start playing. Alongside the adventures the book includes: a comprehensive TTRPG glossary examples of safety tools to allow players to stay safe practical tips for helping new players at the TTRPG table practical tips for first-time Game Maste...
Become the ultimate Game Master and deliver tabletop role-playing games with confidence!
For librarians, teachers, school staff and parents who want to run a tabletop role-playing game (TTRPG) but don't know where to begin, this practical guide includes five tabletop role-playing adventures written so that a first-time Game Master can jump straight in and start playing. Alongside the adventures the book includes:
A companion to Lucas Maxwell's bestselling Let's Roll, this book is a must-read for librarians and teachers looking to deliver exciting and creative games and quests. Now roll the dice and have fun!
    For librarians, teachers, school staff and parents who want to run a tabletop role-playing game (TTRPG) but don't know where to begin, this practical guide includes five tabletop role-playing adventures written so that a first-time Game Master can jump straight in and start playing. Alongside the adventures the book includes:
- a comprehensive TTRPG glossary
 - examples of safety tools to allow players to stay safe
 - practical tips for helping new players at the TTRPG table
 - practical tips for first-time Game Masters and new players
 - ideas on how to establish role-playing sessions and festivals in your school
 - lists of potions, magic items and non-player characters, including their motivations and occupations.
 
A companion to Lucas Maxwell's bestselling Let's Roll, this book is a must-read for librarians and teachers looking to deliver exciting and creative games and quests. Now roll the dice and have fun!
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