Real Games (eBook, ePUB)

What's Legitimate and What's Not in Contemporary Videogames

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How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.In videogame criticism, the worst insult might be That's not a real game! For example, That's not a real game, it's on Facebook! and That's not a real game, it's a walking simulator! But how do people judge what is a real game and what is notwhat features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is inv...

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