
Murder by Six Plots! (C) and Drops! (C) Game System- Main Rule Book (Murder By Six Inc Plots! (c) and Drops! (c) Role Playing Game System, #1) (eBook, ePUB)
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The Plots! © system is designed to be light and used in multiple formats. Modules can be played by yourself, with other players, and with or without a GM!If you want to game and it's three A.M., old-school pencil and paper are there for you, even when your friends can't be or your roommate doesn't want the noise of a video game waking them up.Plots! © is a 2d6 point-based system that encourages players to take some of the burden off a GM. You don't even need one! (Or if you're that GM that never gets to play, this is for you.) Just let the module books be your guide.Plots! © can also be use...
The Plots! © system is designed to be light and used in multiple formats. Modules can be played by yourself, with other players, and with or without a GM!
If you want to game and it's three A.M., old-school pencil and paper are there for you, even when your friends can't be or your roommate doesn't want the noise of a video game waking them up.
Plots! © is a 2d6 point-based system that encourages players to take some of the burden off a GM. You don't even need one! (Or if you're that GM that never gets to play, this is for you.) Just let the module books be your guide.
Plots! © can also be used as the base system for that fun module you have floating around that you either can't find the original rulebook or one you don't happen to enjoy using. Plots! is multi-genre and the Activities © descriptions (skills) are written to handle just about anything from Greco-Roman to Fantasy Feudal to Victorian/Steam and Gear to Film Noire Detective to Space Cowpokes.
Most Plots! © modules are written for multi-use. You can play them over again and get a different result, learn new skills, or discover a different Easter Egg.
Another cool feature is that all the hard copy books are designed to be carried in a purse, small satchel, or stuffed in that front pocket of a backpack. Gaming on the go! With a pencil, some extra paper, and a handful of small dice, you can start and stop Plots! © modules easily at a restaurant while waiting for your meal or that hour or so between classes or on a lunch break.
Character sheets are one-sided, with all the stats needed for general play right in front of you. Each play book has a secondary play sheet to help keep the story on track. This can be used by a GM directly or assigned to one of the players.
The Plots! © system has random map generation rules. You can use any grid or hex based floor map you may already have, or you can make maps as you need them. This can drastically change the outcome of combat and give you a different feel completely. Some combats with decent terrain layout can be cakewalk. Others? Not so easy to run away from that alligator if you have too many trees on the map edge!
Plots! © was designed specifically to be not only light but randomizable and customizable. You can play a module and set it aside, and only use sections of it if you want to live in a specific city or use one of the waystations in Velod's Caravan as your hideout.
The modules have information in the back to help allow a GM or the GM'less group to have the flexibility of how their story goes, between modules. You can travel from Serschack to Hitchcull repeatedly, any way you want, in any season you want and add in stores and locations from For the Love of Goats, Maybe? without playing the actual story line.
You can add even more flavor by saying, in my world, Kahl Ess is beyond Serschack in the mountains and it takes an addition four days to get there, and you can use Velod's Caravan, without Velod, to travel.
You can say, "hey, this module from another company is pretty cool and I'd like to add it to my world. We're going to say this town is down the sea border from Hitchcull."
It's up to you.
If you want to game and it's three A.M., old-school pencil and paper are there for you, even when your friends can't be or your roommate doesn't want the noise of a video game waking them up.
Plots! © is a 2d6 point-based system that encourages players to take some of the burden off a GM. You don't even need one! (Or if you're that GM that never gets to play, this is for you.) Just let the module books be your guide.
Plots! © can also be used as the base system for that fun module you have floating around that you either can't find the original rulebook or one you don't happen to enjoy using. Plots! is multi-genre and the Activities © descriptions (skills) are written to handle just about anything from Greco-Roman to Fantasy Feudal to Victorian/Steam and Gear to Film Noire Detective to Space Cowpokes.
Most Plots! © modules are written for multi-use. You can play them over again and get a different result, learn new skills, or discover a different Easter Egg.
Another cool feature is that all the hard copy books are designed to be carried in a purse, small satchel, or stuffed in that front pocket of a backpack. Gaming on the go! With a pencil, some extra paper, and a handful of small dice, you can start and stop Plots! © modules easily at a restaurant while waiting for your meal or that hour or so between classes or on a lunch break.
Character sheets are one-sided, with all the stats needed for general play right in front of you. Each play book has a secondary play sheet to help keep the story on track. This can be used by a GM directly or assigned to one of the players.
The Plots! © system has random map generation rules. You can use any grid or hex based floor map you may already have, or you can make maps as you need them. This can drastically change the outcome of combat and give you a different feel completely. Some combats with decent terrain layout can be cakewalk. Others? Not so easy to run away from that alligator if you have too many trees on the map edge!
Plots! © was designed specifically to be not only light but randomizable and customizable. You can play a module and set it aside, and only use sections of it if you want to live in a specific city or use one of the waystations in Velod's Caravan as your hideout.
The modules have information in the back to help allow a GM or the GM'less group to have the flexibility of how their story goes, between modules. You can travel from Serschack to Hitchcull repeatedly, any way you want, in any season you want and add in stores and locations from For the Love of Goats, Maybe? without playing the actual story line.
You can add even more flavor by saying, in my world, Kahl Ess is beyond Serschack in the mountains and it takes an addition four days to get there, and you can use Velod's Caravan, without Velod, to travel.
You can say, "hey, this module from another company is pretty cool and I'd like to add it to my world. We're going to say this town is down the sea border from Hitchcull."
It's up to you.
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