Jörg Buchholz
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Matlab Particles 2.0 (eBook, ePUB)

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When Karl Sims did his award-winning computer animation "Particle Dreams" twenty(!) years ago, he tortured a Connection Machine CM-2 computer with as many as 65,536 processors, using one processor for the simulation of each particle. Today we simulate tens of thousands of particles in real-time on a single cpu - even in a browser plugin - and advanced particle systems have become common practice for the simulation of snow, rain, dust, smoke, fire, and explosions in most computer games. Modern simulation environments like Processing can be used to produce such astonishingly addicting games as F...

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