Mathematics for Computer Graphics and Game Programming (eBook, ePUB)

Mathematics for Computer Graphics and Game Programming (eBook, ePUB)

Master the science of computer graphics, from vector representation to advanced OpenGL programming.

Redaktion: Information, Mercury Learning and
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This book explains the mathematical concepts in computer graphics, ideal for courses in graphics, engineering, game development, and industry professionals. It starts with how images are generated on screens and covers algorithms for creating simple geometry. The book progresses through two-dimensional and three-dimensional transformations, parametric representation of planar and space curves like cubic splines and Bezier curves. It also includes programming in C, OpenGL, and methods for generating 3D models.The course begins with an introduction to computer graphics and vector representation ...

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