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IP Basics: Protecting STEAM Innovators and Their Ideas (eBook, PDF)

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High school STEAM programs encourage today's young minds to innovate and create to the limits of their dreams. Yet few, if any, teach innovators how to protect their ideas. Intellectual property (IP) refers to intangible creations resulting from the human mind. For example, when one purchases a book, he or she owns the physical personal property - the book. But someone else owns the IP - the copyright to the book. IP Basics and its corresponding Educator's Manual provide the student (and teacher) with sufficient material to protect their creative works. Topics include patents, copyrights, trad...

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