
Get Programming with Go (eBook, ePUB)
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Summary Get Programming with Go introduces you to the powerful Go language without confusing jargon or high-level theory. By working through 32 quick-fire lessons, you'll quickly pick up the basics of the innovative Go programming language! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Go is a small programming language designed by Google to tackle big problems. Large projects mean large teams with people of varying levels of experience. Go offers a small, yet capable, language that can be understood and used b...
Summary Get Programming with Go introduces you to the powerful Go language without confusing jargon or high-level theory. By working through 32 quick-fire lessons, you'll quickly pick up the basics of the innovative Go programming language! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Go is a small programming language designed by Google to tackle big problems. Large projects mean large teams with people of varying levels of experience. Go offers a small, yet capable, language that can be understood and used by anyone, no matter their experience. About the Book Hobbyists, newcomers, and professionals alike can benefit from a fast, modern language; all you need is the right resource! Get Programming with Go provides a hands-on introduction to Go language fundamentals, serving as a solid foundation for your future programming projects. You'll master Go syntax, work with types and functions, and explore bigger ideas like state and concurrency, with plenty of exercises to lock in what you learn. What's inside
- Language concepts like slices, interfaces, pointers, and concurrency
- Seven capstone projects featuring spacefaring gophers, Mars rovers, ciphers, and simulations
- All examples run in the Go Playground - no installation required!
- Get ready, get set, Go
- A glorified calculator
- Loops and branches
- Variable scope
- Capstone: Ticket to Mars
- Real numbers
- Whole numbers
- Big numbers
- Multilingual text
- Converting between types
- Capstone: The Vigenère cipher
- Functions
- Methods
- First-class functions
- Capstone: Temperature tables
- Arrayed in splendor
- Slices: Windows into arrays
- A bigger slice
- The ever-versatile map
- Capstone: A slice of life
- A little structure
- Go's got no class
- Composition and forwarding
- Interfaces
- Capstone: Martian animal sanctuary
- A few pointers
- Much ado about nil
- To err is human
- Capstone: Sudoku rules
- Goroutines and concurrency
- Concurrent state
- Capstone: Life on Mars
Unit 0 - GETTING STARTED
Unit 1 - IMPERATIVE PROGRAMMING
Unit 2 - TYPES
Unit 3 - BUILDING BLOCKS
Unit 4 - COLLECTIONS
Unit 5 - STATE AND BEHAVIOR
Unit 6 - DOWN THE GOPHER HOLE
Unit 7 - CONCURRENT PROGRAMMING
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