Fast Algorithms for 3D-Graphics (eBook, PDF)
Georg Glaeser
eBook, PDF

Fast Algorithms for 3D-Graphics (eBook, PDF)

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The aim of this book is to provide a mathematical background for techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing probability and speed. It gives students and professionals a basic understanding of fundamental algorithms in graphics programming and provides a usable graphics package. A basic familiarity with C is assumed (though all programming is carefully explained).

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