Algorithmic and Geometric Aspects of Robotics (Routledge Revivals) (eBook, ePUB)
Redaktion: Schwartz, Jacob T.; Yap, Chee-Keng
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Algorithmic and Geometric Aspects of Robotics (Routledge Revivals) (eBook, ePUB)
Redaktion: Schwartz, Jacob T.; Yap, Chee-Keng
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First published in 1987, the seven chapters that comprise this book review contemporary work on the geometric side of robotics.
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First published in 1987, the seven chapters that comprise this book review contemporary work on the geometric side of robotics.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 322
- Erscheinungstermin: 1. Juli 2016
- Englisch
- ISBN-13: 9781315471433
- Artikelnr.: 45434960
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 322
- Erscheinungstermin: 1. Juli 2016
- Englisch
- ISBN-13: 9781315471433
- Artikelnr.: 45434960
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Jacob T. Schwartz, Chee-Keng Yap
Preface; Introduction Chee-Keng Yap; 1. Why Robotics? 2. An Overview of the
Contents of the Volume 3. Brief Review of Standard Terminology; 1. The
Challenge of Robotics for computer Science John E. Hopcroft and Dean B.
Krafft; 1. What is Robotics? 2. A New Science 3. Representations for
Physical Objects and processes 4. Manipulating Object Representations 5.
Reasoning 6. Conclusions References; 2. Computational Geometry - A User's
Guide David P. Dobkin and Diane L. Souvaine; 1. Introduction 2.
Hierarchical Search 3. Hierarchical Computation 4. Geometric
Transformations 5. Conclusion References; 3. Algorithmic Motion Planning
Chee-Keng Yap; 1. History 2. Basic Concepts 3. A Taxonomy of Motion
Planning Problems 4. Issues related to Algorithmic Motion Planning 5.
Moving a Disc 6. Moving a Ladder 7. Two Approaches to Motion Planning 8.
Solution to the General Motion Planning Problem 9. Retraction Via Cell
Complexes 10. Lower Bounds 11. Summary: New Directions and Open Problems
12. Conclusion References; 4. Approximation and Decomposition of Shapes
Bernard Chazelle; 1. Introduction 2. Approximation of Shapes 3.
Decomposition of Shapes 4. Epilogue References; 5. Intersection and
Proximity Problems and Voronoi Diagrams Daniel Leven and Micha Sharir; 1.
Introduction 2. A Simple Intersection Detection Algorithm in
Two-Dimensional Space 3. Generalized Planar Voronoi Diagrams 4.
Applications of Voronoi Diagrams 5. Efficient Construction of Voronoi
Diagrams 6. Dynamic Intersection and Proximity Problems 7. The
Three-Dimensional Case References; 6. Fleshing Out Wire Frames:
Reconstruction of Objects, Part I George Markowsky and Michael A. Wesley;
1. Introduction 2. Basic concepts 3. The Wire Frame Algorithm 4. Examples
Appendix A: Topological Concepts References; 7. Fleshing Out Projections:
Reconstruction of Objects, Part II Michael A. Wesley and George Markowsky;
1. Introduction 2. Basic Concepts and Results 3. Fleshing Out Unlabled
Projections 4. Additional Information from Drawing Conventions 5. Examples
6. Summary References; Author Index; Subject Index
Contents of the Volume 3. Brief Review of Standard Terminology; 1. The
Challenge of Robotics for computer Science John E. Hopcroft and Dean B.
Krafft; 1. What is Robotics? 2. A New Science 3. Representations for
Physical Objects and processes 4. Manipulating Object Representations 5.
Reasoning 6. Conclusions References; 2. Computational Geometry - A User's
Guide David P. Dobkin and Diane L. Souvaine; 1. Introduction 2.
Hierarchical Search 3. Hierarchical Computation 4. Geometric
Transformations 5. Conclusion References; 3. Algorithmic Motion Planning
Chee-Keng Yap; 1. History 2. Basic Concepts 3. A Taxonomy of Motion
Planning Problems 4. Issues related to Algorithmic Motion Planning 5.
Moving a Disc 6. Moving a Ladder 7. Two Approaches to Motion Planning 8.
Solution to the General Motion Planning Problem 9. Retraction Via Cell
Complexes 10. Lower Bounds 11. Summary: New Directions and Open Problems
12. Conclusion References; 4. Approximation and Decomposition of Shapes
Bernard Chazelle; 1. Introduction 2. Approximation of Shapes 3.
Decomposition of Shapes 4. Epilogue References; 5. Intersection and
Proximity Problems and Voronoi Diagrams Daniel Leven and Micha Sharir; 1.
Introduction 2. A Simple Intersection Detection Algorithm in
Two-Dimensional Space 3. Generalized Planar Voronoi Diagrams 4.
Applications of Voronoi Diagrams 5. Efficient Construction of Voronoi
Diagrams 6. Dynamic Intersection and Proximity Problems 7. The
Three-Dimensional Case References; 6. Fleshing Out Wire Frames:
Reconstruction of Objects, Part I George Markowsky and Michael A. Wesley;
1. Introduction 2. Basic concepts 3. The Wire Frame Algorithm 4. Examples
Appendix A: Topological Concepts References; 7. Fleshing Out Projections:
Reconstruction of Objects, Part II Michael A. Wesley and George Markowsky;
1. Introduction 2. Basic Concepts and Results 3. Fleshing Out Unlabled
Projections 4. Additional Information from Drawing Conventions 5. Examples
6. Summary References; Author Index; Subject Index
Preface; Introduction Chee-Keng Yap; 1. Why Robotics? 2. An Overview of the
Contents of the Volume 3. Brief Review of Standard Terminology; 1. The
Challenge of Robotics for computer Science John E. Hopcroft and Dean B.
Krafft; 1. What is Robotics? 2. A New Science 3. Representations for
Physical Objects and processes 4. Manipulating Object Representations 5.
Reasoning 6. Conclusions References; 2. Computational Geometry - A User's
Guide David P. Dobkin and Diane L. Souvaine; 1. Introduction 2.
Hierarchical Search 3. Hierarchical Computation 4. Geometric
Transformations 5. Conclusion References; 3. Algorithmic Motion Planning
Chee-Keng Yap; 1. History 2. Basic Concepts 3. A Taxonomy of Motion
Planning Problems 4. Issues related to Algorithmic Motion Planning 5.
Moving a Disc 6. Moving a Ladder 7. Two Approaches to Motion Planning 8.
Solution to the General Motion Planning Problem 9. Retraction Via Cell
Complexes 10. Lower Bounds 11. Summary: New Directions and Open Problems
12. Conclusion References; 4. Approximation and Decomposition of Shapes
Bernard Chazelle; 1. Introduction 2. Approximation of Shapes 3.
Decomposition of Shapes 4. Epilogue References; 5. Intersection and
Proximity Problems and Voronoi Diagrams Daniel Leven and Micha Sharir; 1.
Introduction 2. A Simple Intersection Detection Algorithm in
Two-Dimensional Space 3. Generalized Planar Voronoi Diagrams 4.
Applications of Voronoi Diagrams 5. Efficient Construction of Voronoi
Diagrams 6. Dynamic Intersection and Proximity Problems 7. The
Three-Dimensional Case References; 6. Fleshing Out Wire Frames:
Reconstruction of Objects, Part I George Markowsky and Michael A. Wesley;
1. Introduction 2. Basic concepts 3. The Wire Frame Algorithm 4. Examples
Appendix A: Topological Concepts References; 7. Fleshing Out Projections:
Reconstruction of Objects, Part II Michael A. Wesley and George Markowsky;
1. Introduction 2. Basic Concepts and Results 3. Fleshing Out Unlabled
Projections 4. Additional Information from Drawing Conventions 5. Examples
6. Summary References; Author Index; Subject Index
Contents of the Volume 3. Brief Review of Standard Terminology; 1. The
Challenge of Robotics for computer Science John E. Hopcroft and Dean B.
Krafft; 1. What is Robotics? 2. A New Science 3. Representations for
Physical Objects and processes 4. Manipulating Object Representations 5.
Reasoning 6. Conclusions References; 2. Computational Geometry - A User's
Guide David P. Dobkin and Diane L. Souvaine; 1. Introduction 2.
Hierarchical Search 3. Hierarchical Computation 4. Geometric
Transformations 5. Conclusion References; 3. Algorithmic Motion Planning
Chee-Keng Yap; 1. History 2. Basic Concepts 3. A Taxonomy of Motion
Planning Problems 4. Issues related to Algorithmic Motion Planning 5.
Moving a Disc 6. Moving a Ladder 7. Two Approaches to Motion Planning 8.
Solution to the General Motion Planning Problem 9. Retraction Via Cell
Complexes 10. Lower Bounds 11. Summary: New Directions and Open Problems
12. Conclusion References; 4. Approximation and Decomposition of Shapes
Bernard Chazelle; 1. Introduction 2. Approximation of Shapes 3.
Decomposition of Shapes 4. Epilogue References; 5. Intersection and
Proximity Problems and Voronoi Diagrams Daniel Leven and Micha Sharir; 1.
Introduction 2. A Simple Intersection Detection Algorithm in
Two-Dimensional Space 3. Generalized Planar Voronoi Diagrams 4.
Applications of Voronoi Diagrams 5. Efficient Construction of Voronoi
Diagrams 6. Dynamic Intersection and Proximity Problems 7. The
Three-Dimensional Case References; 6. Fleshing Out Wire Frames:
Reconstruction of Objects, Part I George Markowsky and Michael A. Wesley;
1. Introduction 2. Basic concepts 3. The Wire Frame Algorithm 4. Examples
Appendix A: Topological Concepts References; 7. Fleshing Out Projections:
Reconstruction of Objects, Part II Michael A. Wesley and George Markowsky;
1. Introduction 2. Basic Concepts and Results 3. Fleshing Out Unlabled
Projections 4. Additional Information from Drawing Conventions 5. Examples
6. Summary References; Author Index; Subject Index