Yakumo: A Physics-based Game with Physical Input
Daniel Heffernan
Broschiertes Buch

Yakumo: A Physics-based Game with Physical Input

Implementing a simple game using OGRE 3D graphics, Havok Physics, and iPhone accelerometer control over Wi-Fi

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Yakumo is an exploration of the different technologies used in making a modern game, including graphics, physics simulation, 3D audio and content creation pipeline design. This book follows the processes involved in implementing a game which integrates all of these components, based on using OGRE 3D for graphics and Havok Physics for real-time physics simulation. This book also tackles common issues with such software, such as creating a camera that does not clip through surfaces, writing multithreaded code, and supporting reliable network communication. Implementation of an I/O library for iP...