Visualizing 3D models with fine-grain surface depth
Roi Méndez Fernández
Broschiertes Buch

Visualizing 3D models with fine-grain surface depth

Real time realistic rendering of 3D models captured using the Daedalus Project software

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The Daedalus Project has devised new methods for recovering 3D models of scenes from wide baseline photographs. It develops novel shape from shading methods (referred to as Depth Hallucination) to add fine grain surface detail to the reconstructed models. Reconstructing this models allows to visualize them under varying illumination, including subtle effects such as surface self shadowing. The output from this software is a dense polygon mesh and corresponding albedo and normal and depth maps. It is presented a group of GPU algorithms for rendering such models in real time or at interactive fr...