The Play Versus Story Divide in Game Studies
Critical Essays
Herausgeber: Kapell, Matthew Wilhelm
The Play Versus Story Divide in Game Studies
Critical Essays
Herausgeber: Kapell, Matthew Wilhelm
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"This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering the failure of each"--
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"This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The contributors examine various digital games, assessing the applicability of play versus narrative approaches or considering the failure of each"--
Produktdetails
- Produktdetails
- Verlag: McFarland & Co Inc
- Seitenzahl: 208
- Erscheinungstermin: 16. November 2015
- Englisch
- Abmessung: 229mm x 152mm x 12mm
- Gewicht: 298g
- ISBN-13: 9780786497232
- ISBN-10: 0786497238
- Artikelnr.: 43552898
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: McFarland & Co Inc
- Seitenzahl: 208
- Erscheinungstermin: 16. November 2015
- Englisch
- Abmessung: 229mm x 152mm x 12mm
- Gewicht: 298g
- ISBN-13: 9780786497232
- ISBN-10: 0786497238
- Artikelnr.: 43552898
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Table of Contents
Acknowledgments
Introduction: The Ludic and Narrative as Dialectic About "What Games Do"
delete(Matthew Wilhelm Kapell)
Kentucky Route Zero: Or, How Not to Get Lost in the Branching Narrative
System delete(Lindsey Joyce)
States of Play in State of Decay delete(Andrew Wackerfuss)
Game, Narrative and Storyworld in League of Legends¿(Emily Joy Bembeneck)
Narrative-Heavy Games as Neo-Gothic Literature: Beyond: Two Souls and the
Player/Viewer in Contemporary Cultural Anxieties delete(Eric W. Riddle)
"Thou Art I": The Interaction of Play and Narrative in Persona 3
delete(Mark Filipowich)
The Power of Ludonarrativity: Halo as Participatory Myth delete(Vince
Locke)
The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution
delete(Alexandra Orlando and Matthew Schwager)
The Biopolitics of Gaming: Avatar-Player Self-Reflexivity in Assassin's
Creed II delete(Tom Apperley and Justin Clemens)
BioShock Infinite: The Search for Redemption and the Repetition of Atrocity
delete(Amy M. Green)
"All that's left is the choosing": BioShock Infinite and the Constants and
Variables of Control delete(Matthew Wysocki and Betsy Brey)
A Whirl of Warriors: Character and Competition in Street Fighter
delete(Nicholas Ware)
Ecological Matters: Rethinking the "Magic" of the Magic Circle
delete(Robert Mejia)
Conclusion: Of Lumpers and Splitters delete(Matthew Wilhelm Kapell)
About the Contributors
Index
Acknowledgments
Introduction: The Ludic and Narrative as Dialectic About "What Games Do"
delete(Matthew Wilhelm Kapell)
Kentucky Route Zero: Or, How Not to Get Lost in the Branching Narrative
System delete(Lindsey Joyce)
States of Play in State of Decay delete(Andrew Wackerfuss)
Game, Narrative and Storyworld in League of Legends¿(Emily Joy Bembeneck)
Narrative-Heavy Games as Neo-Gothic Literature: Beyond: Two Souls and the
Player/Viewer in Contemporary Cultural Anxieties delete(Eric W. Riddle)
"Thou Art I": The Interaction of Play and Narrative in Persona 3
delete(Mark Filipowich)
The Power of Ludonarrativity: Halo as Participatory Myth delete(Vince
Locke)
The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution
delete(Alexandra Orlando and Matthew Schwager)
The Biopolitics of Gaming: Avatar-Player Self-Reflexivity in Assassin's
Creed II delete(Tom Apperley and Justin Clemens)
BioShock Infinite: The Search for Redemption and the Repetition of Atrocity
delete(Amy M. Green)
"All that's left is the choosing": BioShock Infinite and the Constants and
Variables of Control delete(Matthew Wysocki and Betsy Brey)
A Whirl of Warriors: Character and Competition in Street Fighter
delete(Nicholas Ware)
Ecological Matters: Rethinking the "Magic" of the Magic Circle
delete(Robert Mejia)
Conclusion: Of Lumpers and Splitters delete(Matthew Wilhelm Kapell)
About the Contributors
Index
Table of Contents
Acknowledgments
Introduction: The Ludic and Narrative as Dialectic About "What Games Do"
delete(Matthew Wilhelm Kapell)
Kentucky Route Zero: Or, How Not to Get Lost in the Branching Narrative
System delete(Lindsey Joyce)
States of Play in State of Decay delete(Andrew Wackerfuss)
Game, Narrative and Storyworld in League of Legends¿(Emily Joy Bembeneck)
Narrative-Heavy Games as Neo-Gothic Literature: Beyond: Two Souls and the
Player/Viewer in Contemporary Cultural Anxieties delete(Eric W. Riddle)
"Thou Art I": The Interaction of Play and Narrative in Persona 3
delete(Mark Filipowich)
The Power of Ludonarrativity: Halo as Participatory Myth delete(Vince
Locke)
The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution
delete(Alexandra Orlando and Matthew Schwager)
The Biopolitics of Gaming: Avatar-Player Self-Reflexivity in Assassin's
Creed II delete(Tom Apperley and Justin Clemens)
BioShock Infinite: The Search for Redemption and the Repetition of Atrocity
delete(Amy M. Green)
"All that's left is the choosing": BioShock Infinite and the Constants and
Variables of Control delete(Matthew Wysocki and Betsy Brey)
A Whirl of Warriors: Character and Competition in Street Fighter
delete(Nicholas Ware)
Ecological Matters: Rethinking the "Magic" of the Magic Circle
delete(Robert Mejia)
Conclusion: Of Lumpers and Splitters delete(Matthew Wilhelm Kapell)
About the Contributors
Index
Acknowledgments
Introduction: The Ludic and Narrative as Dialectic About "What Games Do"
delete(Matthew Wilhelm Kapell)
Kentucky Route Zero: Or, How Not to Get Lost in the Branching Narrative
System delete(Lindsey Joyce)
States of Play in State of Decay delete(Andrew Wackerfuss)
Game, Narrative and Storyworld in League of Legends¿(Emily Joy Bembeneck)
Narrative-Heavy Games as Neo-Gothic Literature: Beyond: Two Souls and the
Player/Viewer in Contemporary Cultural Anxieties delete(Eric W. Riddle)
"Thou Art I": The Interaction of Play and Narrative in Persona 3
delete(Mark Filipowich)
The Power of Ludonarrativity: Halo as Participatory Myth delete(Vince
Locke)
The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution
delete(Alexandra Orlando and Matthew Schwager)
The Biopolitics of Gaming: Avatar-Player Self-Reflexivity in Assassin's
Creed II delete(Tom Apperley and Justin Clemens)
BioShock Infinite: The Search for Redemption and the Repetition of Atrocity
delete(Amy M. Green)
"All that's left is the choosing": BioShock Infinite and the Constants and
Variables of Control delete(Matthew Wysocki and Betsy Brey)
A Whirl of Warriors: Character and Competition in Street Fighter
delete(Nicholas Ware)
Ecological Matters: Rethinking the "Magic" of the Magic Circle
delete(Robert Mejia)
Conclusion: Of Lumpers and Splitters delete(Matthew Wilhelm Kapell)
About the Contributors
Index