
The Memorysmiths of Ularia
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In the floating city of Ularia, memories are currency-and truth is negotiable. Every citizen is bound to a Lithscript, a memory-stone that records their past, their identity, their very soul. Forget a mistake? Sell it. Lose someone? Erase them. The Memorysmiths-the most powerful guild in the city-have turned the trade of memories into a godlike craft, controlling history, loyalty, and fate itself. But seventeen-year-old Aira Veyne has no Lithscript. No memories. No past. Found wandering the Ash Markets with only a strange sigil carved into her palm, she's taken in by a secretive order of rogue...
In the floating city of Ularia, memories are currency-and truth is negotiable. Every citizen is bound to a Lithscript, a memory-stone that records their past, their identity, their very soul. Forget a mistake? Sell it. Lose someone? Erase them. The Memorysmiths-the most powerful guild in the city-have turned the trade of memories into a godlike craft, controlling history, loyalty, and fate itself. But seventeen-year-old Aira Veyne has no Lithscript. No memories. No past. Found wandering the Ash Markets with only a strange sigil carved into her palm, she's taken in by a secretive order of rogue Memorysmiths. There, she discovers an unsettling truth: she is not memoryless by accident-she was made that way. Because Aira is a rare kind: a Chrono-Smith-capable of seeing the forgotten, forging false pasts, and accessing something no one dares speak of-the Forbidden Memory. A mythical echo of time itself. As the ruling Guild prepares to unleash a memory plague to rewrite the collective mind of Ularia, Aira is thrust into a race against time, shadowed by a boy who remembers every version of the truth, and hunted by a masked figure who knows who she really is-and what she's meant to destroy. To save the city, Aira must uncover the truth no one remembers. But in Ularia, even memories can lie.