The Game Master's Handbook of Collaborative Campaign Design

The Game Master's Handbook of Collaborative Campaign Design

A Game-Changing Approach to Homebrewing Emergent Ttrpg Stories, Character Arcs and Worlds with Your Players

Illustrator: Eidenschink, Luke
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The second volume in the Game Master's Handbook series shows you how to do more than run a game-it shows you how to build a world! Following the example of the bestselling first volume in the Game Master's Handbook series, this new entry forgoes stat blocks and maps in favor of clear explanations and guides that focus on developing and running an original campaign. Homebrewing an original setting and story is one of the most challenging and rewarding things a GM can do. It's tough to get started with worldbuilding, plotting, and resolving your campaign-but this book walks GMs already somewhat ...