
The Game Master's Handbook of Collaborative Campaign Design
A Game-Changing Approach to Homebrewing Emergent Ttrpg Stories, Character Arcs and Worlds with Your Players
Illustrator: Eidenschink, Luke
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This new volume in the Game Master series guides GMs through the process of campaign design, showing readers step-by-step how to set up, create and run their own original settings, stories and character arcs. The second volume in the bestelling Game Master's Handbook series shows you how to do more than run a game - it shows you how to build a world!