This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/Executive Producer at Virtucraft Studios Ltd. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.
Inhaltsangabe
Brian Beuken Who is He? Chapter 1 Getting Started Chapter 2 Getting our Target ready Chapter 3 Using the Target Chapter 4 Putting it all together Chapter 5 Finally Our 1st Games Chapter 6 A new 3rd Dimension Chapter 7 Space the final frontier Chapter 8 Recognisable environments Chapter 9 Let's go indoors Chapter 10 Graphics need a boost Chapter 11 Populating the world Chapter 12 Some advanced stuff The End is Near!
Brian Beuken Who is He? Chapter 1 Getting Started Chapter 2 Getting our Target ready Chapter 3 Using the Target Chapter 4 Putting it all together Chapter 5 Finally Our 1st Games Chapter 6 A new 3rd Dimension Chapter 7 Space the final frontier Chapter 8 Recognisable environments Chapter 9 Let's go indoors Chapter 10 Graphics need a boost Chapter 11 Populating the world Chapter 12 Some advanced stuff The End is Near!
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