Brian Beuken
Broschiertes Buch

The Fundamentals of C/C++ Game Programming

Using Target-based Development

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This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware, which are key skills in console development. This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core m...