THE EFFECTS OF NEW COMMUNICATION TECHNOLOGIES ON TEENAGERS
Erisela Marko
Broschiertes Buch

THE EFFECTS OF NEW COMMUNICATION TECHNOLOGIES ON TEENAGERS

THE CASE STUDY OF COMPUTER GAMES

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This study investigates the effects of computer games on teenagers in Famagusta, Turkish Republic of North Cyprus. Most games are inspired from other media as books, TV, films, etc. For this kind of media entertainment, the term passive entertainment' is used. However, computer games and video games are considered as interactive entertainment'. Computer games are interactive because they make people to feel that they are inside the story. 400 teenagers, 200 boys and 200 girls participated in this research from four different schools in Famagusta, Turkish Republic of North Cyprus. Two of the sc...