John M. Blain
The Complete Guide to Blender Graphics
Computer Modeling and Animation: Volumes One and Two
John M. Blain
The Complete Guide to Blender Graphics
Computer Modeling and Animation: Volumes One and Two
- Broschiertes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Andere Kunden interessierten sich auch für
- Tina O'HaileyHybrid Animation56,99 €
- Ian ParberryIntroduction to Game Physics with Box2D77,99 €
- Panorama of the Pandemic64,99 €
- John AustenThe A B C of Pen and Ink Rendering27,99 €
- John D'HomergueEssays On American Silk, and the Best Means of Rendering It a Source of Individual and National Wealth: With Directions to Farmers for Raising Silk Wo19,99 €
- Ivan BradleyThe Graphics of Communication63,99 €
- Mathias JanssonThe Pioneers of Game Art14,99 €
-
-
-
The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 836
- Erscheinungstermin: 19. Oktober 2023
- Englisch
- Abmessung: 198mm x 242mm x 45mm
- Gewicht: 1938g
- ISBN-13: 9781032562186
- ISBN-10: 1032562188
- Artikelnr.: 69733507
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 836
- Erscheinungstermin: 19. Oktober 2023
- Englisch
- Abmessung: 198mm x 242mm x 45mm
- Gewicht: 1938g
- ISBN-13: 9781032562186
- ISBN-10: 1032562188
- Artikelnr.: 69733507
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
John M. Blain has become a recognised expert in Blender having seven successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.
Volume One: Introduction. Download and Installation. The Author. Preamble.
CH01 Understanding the Interface. CH02 Editors-Workspaces-Themes. CH03
Navigate and Save. CH04 Objects in the 3D View Editor. CH05 Editing
Objects. CH06 Editing Tools. CH07 Editing with Modifiers. CH08 Editing
Techniques- Examples. CH09 Materials- Textures- Nodes. CH10 Textures. CH11
Node Systems and Usage. CH12 Scene Lighting & Cameras. CH13 Viewport
Shading. CH14 Rendering. CH15 Animation. CH16 Armatures & Character
Rigging. CH17 3D Text. CH18 Blender Assets. CH19 Making a Movie. CH20 The
Outliner and Collections. Index.
Volume Two: Introduction. The Author. Preamble. CH01 Objects in the 3D View
Editor. CH02 Editing & Add-Ons. CH03 Editing with Generate Modifiers. CH04
Editing with Deform Modifiers. CH05 Editing Using Curves. CH06 Material
Assignment. CH07 Rendering. CH08 Animation. CH09 Constraints. CH10
Armatures & Character Rigging. CH11 Shape Keys & Action Editors. CH12
Particle Systems. CH13 Physics and Simulation. CH14 Dynamic Paint. CH15
Geometry Nodes. CH16 Drivers. Ch17 Non Linear Animation. CH18 Rigging -
Rigify - Animbox. CH19 Blender Render Engines. Index.
CH01 Understanding the Interface. CH02 Editors-Workspaces-Themes. CH03
Navigate and Save. CH04 Objects in the 3D View Editor. CH05 Editing
Objects. CH06 Editing Tools. CH07 Editing with Modifiers. CH08 Editing
Techniques- Examples. CH09 Materials- Textures- Nodes. CH10 Textures. CH11
Node Systems and Usage. CH12 Scene Lighting & Cameras. CH13 Viewport
Shading. CH14 Rendering. CH15 Animation. CH16 Armatures & Character
Rigging. CH17 3D Text. CH18 Blender Assets. CH19 Making a Movie. CH20 The
Outliner and Collections. Index.
Volume Two: Introduction. The Author. Preamble. CH01 Objects in the 3D View
Editor. CH02 Editing & Add-Ons. CH03 Editing with Generate Modifiers. CH04
Editing with Deform Modifiers. CH05 Editing Using Curves. CH06 Material
Assignment. CH07 Rendering. CH08 Animation. CH09 Constraints. CH10
Armatures & Character Rigging. CH11 Shape Keys & Action Editors. CH12
Particle Systems. CH13 Physics and Simulation. CH14 Dynamic Paint. CH15
Geometry Nodes. CH16 Drivers. Ch17 Non Linear Animation. CH18 Rigging -
Rigify - Animbox. CH19 Blender Render Engines. Index.
Volume One: Introduction. Download and Installation. The Author. Preamble.
CH01 Understanding the Interface. CH02 Editors-Workspaces-Themes. CH03
Navigate and Save. CH04 Objects in the 3D View Editor. CH05 Editing
Objects. CH06 Editing Tools. CH07 Editing with Modifiers. CH08 Editing
Techniques- Examples. CH09 Materials- Textures- Nodes. CH10 Textures. CH11
Node Systems and Usage. CH12 Scene Lighting & Cameras. CH13 Viewport
Shading. CH14 Rendering. CH15 Animation. CH16 Armatures & Character
Rigging. CH17 3D Text. CH18 Blender Assets. CH19 Making a Movie. CH20 The
Outliner and Collections. Index.
Volume Two: Introduction. The Author. Preamble. CH01 Objects in the 3D View
Editor. CH02 Editing & Add-Ons. CH03 Editing with Generate Modifiers. CH04
Editing with Deform Modifiers. CH05 Editing Using Curves. CH06 Material
Assignment. CH07 Rendering. CH08 Animation. CH09 Constraints. CH10
Armatures & Character Rigging. CH11 Shape Keys & Action Editors. CH12
Particle Systems. CH13 Physics and Simulation. CH14 Dynamic Paint. CH15
Geometry Nodes. CH16 Drivers. Ch17 Non Linear Animation. CH18 Rigging -
Rigify - Animbox. CH19 Blender Render Engines. Index.
CH01 Understanding the Interface. CH02 Editors-Workspaces-Themes. CH03
Navigate and Save. CH04 Objects in the 3D View Editor. CH05 Editing
Objects. CH06 Editing Tools. CH07 Editing with Modifiers. CH08 Editing
Techniques- Examples. CH09 Materials- Textures- Nodes. CH10 Textures. CH11
Node Systems and Usage. CH12 Scene Lighting & Cameras. CH13 Viewport
Shading. CH14 Rendering. CH15 Animation. CH16 Armatures & Character
Rigging. CH17 3D Text. CH18 Blender Assets. CH19 Making a Movie. CH20 The
Outliner and Collections. Index.
Volume Two: Introduction. The Author. Preamble. CH01 Objects in the 3D View
Editor. CH02 Editing & Add-Ons. CH03 Editing with Generate Modifiers. CH04
Editing with Deform Modifiers. CH05 Editing Using Curves. CH06 Material
Assignment. CH07 Rendering. CH08 Animation. CH09 Constraints. CH10
Armatures & Character Rigging. CH11 Shape Keys & Action Editors. CH12
Particle Systems. CH13 Physics and Simulation. CH14 Dynamic Paint. CH15
Geometry Nodes. CH16 Drivers. Ch17 Non Linear Animation. CH18 Rigging -
Rigify - Animbox. CH19 Blender Render Engines. Index.