
The Art and Technique of Matchmoving
Solutions for the VFX Artist
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Matchmoving has been called the foundation upon which all VFX work stands and is a standard procedure for almost every situation in which live action materials and CG are combined. Matchmoving (sometimes referred to as "tracking") is primarily used to track the movement of a camera through a shot so a virtual camera move can be reproduced by a computer system. The intent is that when the virtual and real scenes are composited together, they will appear seamless. This book allows VFX artists and students to master the technique through step-by-step instruction from one of the best in the business. Author Erica Hornung imparts her techniques, tips, and wisdom to readers, allowing them to matchmove like a pro. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and nodal cameras. Chapters dedicated to object and character matchmoves show readers how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support.
Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time.
Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support.
The downloadable resources include Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.
Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support.
The downloadable resources include Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.