
Tegel's Mercenaries
Strategy Game, Cybernetics, DOS, Artificial intelligence
Herausgegeben: Apostol, Klaas
Versandkostenfrei!
Versandfertig in 6-10 Tagen
22,99 €
inkl. MwSt.
PAYBACK Punkte
11 °P sammeln!
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Tegel's Mercenaries is a computer game developed by Mindcraft and released in 1992 for DOS. The game is an early (and poorly reviewed) entry in the strategy game sub-genre of squad-based tactical command. The player controls a corporate military officer in the employ of the gruff General Tegel, and battles various criminal forces and alien threats. The player hires and equips a squad of soldiers, each of whom possesses distinct statistical combat specialties, and dire...
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Tegel's Mercenaries is a computer game developed by Mindcraft and released in 1992 for DOS. The game is an early (and poorly reviewed) entry in the strategy game sub-genre of squad-based tactical command. The player controls a corporate military officer in the employ of the gruff General Tegel, and battles various criminal forces and alien threats. The player hires and equips a squad of soldiers, each of whom possesses distinct statistical combat specialties, and directs them in combat situations against various hostile humans, robots, and aliens. The game was released without several features that were described in the game's manual and in screenshots, such as intra-squad conflict stemming from divided loyalties and cybernetic upgrades to the soldiers. Furthermore, the game balance was lopsided in favor of the player thanks to poor enemy AI and overpowered weapons.