Software Engineering for Games in Serious Contexts
Broschiertes Buch

Software Engineering for Games in Serious Contexts

Theories, Methods, Tools, and Experiences

Herausgegeben: Cooper, Kendra M. L.; Bucchiarone, Antonio
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The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Anothe...