Shape Mapping
Xin Li
Broschiertes Buch

Shape Mapping

for Graphics and Visual Computing

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Over the last few years, the rapid advancement of 3Dscanning technologies has brought huge amount ofhigh-fidelity surface models and volumetric datasets. To effectively model, analyze and reuse thesemodels become research thrusts in computer graphics,CAGD, vision, visualization, and virtual reality.This book covers a fundamental problem called shapemapping, i.e. computing bijective correspondencebetween shapes, which can facilitate many ofaforementioned tasks. One direct application ofmapping is non-rigid alignment for shapecomparison/retrieval or deformation tracking. Anotherapplication is tr...