Serious Game Implementation

Serious Game Implementation

Applications in Healthcare and Education

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Considering the growing demand for research in the health field, the need for tools in various sectors, such as physiotherapy, arises. This book presents serious games for health and education. In Chapter 1, there is an interactive game to support physiotherapeutic exercises using Kinect and mobile devices. As a methodology, the Virtual and Augmented Reality resources were used, which enable visualization, interaction, and three-dimensional simulation of images. Thus, it is expected to contribute to the motivation of patients through technological innovations, generating a more pleasant and ha...