Real-Time Hair Modeling and Rendering using Ray Tracing on GPU
Nasim Sedaghat
Broschiertes Buch

Real-Time Hair Modeling and Rendering using Ray Tracing on GPU

Introducing "Continual Cylinders" to represent hairs

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Hair simulating is still a very challenging research topic and has progressed a lot recently. An accurate physical model taking into account all properties of hair could solve most of the problems in this area however, the difficulties in such an approach necessitate the development of approximation-based simulations. We introduced an updated version of key strands-based hair modeling along with various realism issues and provided the results of this hair model. We defined and introduced a new geometric object to represent hairs, Continual Cylinders, and the reasons for this selection especial...