Re-purposing a Video Game To Facilitate Second Language Acquisition
Yolanda Rankin
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Re-purposing a Video Game To Facilitate Second Language Acquisition

Games for Second Language Acquisition

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The challenge is to design serious games that leverage meaningful play to produce positive learning outcomes in the real world. I argue that serious games designed for educational purposes should follow an iterative design paradigm that integrates learning objectives with specific game tasks. Assessment of players' knowledge before and after gameplay assists serious game designers with design modifications that support learning, thus enabling Video games to function as unorthodox language learning tools. I conduct experimental studies of Advanced English Language students who play EverQuest II...