Ray Shooting, Depth Orders and Hidden Surface Removal
Mark de Berg
Broschiertes Buch

Ray Shooting, Depth Orders and Hidden Surface Removal

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Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself.This monograph focuses on three problems that arise inthree-dimensional computational geometry. The first problemis the ray shooting problem: preprocess a set of polyhedrainto a data structure such tha...