Programming and Role Playing Games with Direct X
Jim Adams
Broschiertes Buch

Programming and Role Playing Games with Direct X

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Physics modeling is taking the game development industry by storm. It is a powerful tool for producing great-looking, realistic games. A simple model can create effects beyond the wildest expectations of programmers. A good understanding of the underlying physics and how to implement it as a programmer are essential to making a really good 3D game.

- Demystifies the variety of physical models on the forefront of the next major revolution in game development
- The book covers high level material while making it accessible to a wide range of readers.