This book describes the problems associated with parallel rendering, provides a methodology as to how these problems can be minimized and demonstrates how it is indeed possible to achieve efficient parallel rendering. It presents case studies involving problems faced in parallel rendering.
This book describes the problems associated with parallel rendering, provides a methodology as to how these problems can be minimized and demonstrates how it is indeed possible to achieve efficient parallel rendering. It presents case studies involving problems faced in parallel rendering.
Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The "Kilauea" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip
Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The "Kilauea" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip
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