
Playing and Learning:
The experience of learning from video games
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Throughout its existence, humanity has engaged in many interactions, which have resulted in the creation of various technologies. Video games are yet another technology we use to experience new ways of living and learning. Based on this idea, this book seeks to explore the experience of playing video games from the concepts of Complexity Theory, in order to develop a discussion about learning in contemporary times. The author's reflection broadens our view of video games, considering them as an experience that places the 'player' as the author of their own learning, offering a current perspect...
Throughout its existence, humanity has engaged in many interactions, which have resulted in the creation of various technologies. Video games are yet another technology we use to experience new ways of living and learning. Based on this idea, this book seeks to explore the experience of playing video games from the concepts of Complexity Theory, in order to develop a discussion about learning in contemporary times. The author's reflection broadens our view of video games, considering them as an experience that places the 'player' as the author of their own learning, offering a current perspective for thinking about the reality of education, making this book a valuable read for all education professionals and those interested in studying video games.