Perspectives and limits of collaborative Serious Games
Marc Cheruette
Broschiertes Buch

Perspectives and limits of collaborative Serious Games

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After a historical review of the founders of so-called alternative pedagogies, we will examine various digital products or devices using digital technology in the context of games and ICT. Then, we will make an overview of existing Serious Games that can claim to be "Collaborative Serious Games", by analyzing their strong and weak points. This will allow us to consider the future of Collaborative Serious Games. What can we say about games like Trivial Pursuit or Question For a Champion, whose very principle is based on knowledge, or about role-playing games, which train us in a certain know-ho...