Nicht lieferbar

OpenGL Programming Guide
The Official Guide to Learning OpenGL, Version 4.3
Mitarbeit: Shreiner, Dave; Sellers, Graham; Kessenich, John; Licea-Kane, Bill
Versandkostenfrei!
Nicht lieferbar
With the rapid growth of new Product Description
Includes Complete Coverage of the OpenGL® Shading Language!
Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).
For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.
OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
New OpenGL features covered in this edition include
Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
Includes Complete Coverage of the OpenGL® Shading Language!
Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).
For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.
OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
New OpenGL features covered in this edition include
Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
With the rapid growth of new platforms, OpenGL is enjoying a resurgence throughout the graphics industry. This "Red Book" is the essential, authoritative reference to the current OpenGL 4.2, 4.1, and 4.0 standards for graphics programmers at all levels of experience, working in any OpenGL environment, using any OpenGL-compatible platform. This edition has been thoroughly rewritten to reflect OpenGL 4.2, 4.1, and 4.0 core features. For the first time, it includes extensive coverage of shaders and the shading pipeline (tessellation shaders). Shaders are the most dynamic, fastest changing part of the OpenGL specification, and this coverage - which includes extensive material drawn from OpenGL Shading Language (the "Orange Book", 0321637631) - has been specifically requested by many graphics programmers. OpenGL Programming Guide, Eighth Edition is written by OpenGL Series editor Dave Shreiner and a team of experts from Khronos, the organization driving the OpenGL standard. These expert authors offer example-rich, up-to-date introductions to a wide range of essential OpenGL 4.x topics, including drawing, color, texture, viewing, transformations, clipping, framebuffers, light and shadow, curves, surfaces, geometry, and more.