In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more! You'll also learn game design documentation and theory, Mecanim, Particle…mehr
In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more! You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!
Introduction to Unity. What is Unity and What Makes it Awesome? The Unity Interface at a Glance. Main Menu Bar: File Scene and Project. Assets Saving and Importing Packages. GameObject the Noun. Component the Verb. Edit Window and Help. The Tool Bar Local vs. World Space And Pivots. Hierarchy Everything in Your Scene. Project Everything Available To You. Scene Navigate Your New World. Game When It's Time To Play. Inspector Take A Look At This! Console The Villain. State Machine Basics. What is a State Machine and What Makes it Awesome? Operations Conditionals and Variables; Easy-Peasy Vocab. Flow Charts. Playmaker. What is Playmaker and How Did it Get So Awesome? Setting Up and Looking Around. The Mini-Map . The Tabbed Interface. Action! Recreating Our Flow-Chart. Making Things Happen. Game Making. Indie By Design. Get To The Chopper! Setting Up the Terrain Lighting and Our Art Assets. Mecanim Another State. The Enemy: Hardwired To Kill. Our Gun: Hardwired To Shoot. Taking Damage! GUI.
Introduction to Unity. What is Unity and What Makes it Awesome? The Unity Interface at a Glance. Main Menu Bar: File Scene and Project. Assets Saving and Importing Packages. GameObject the Noun. Component the Verb. Edit Window and Help. The Tool Bar Local vs. World Space And Pivots. Hierarchy Everything in Your Scene. Project Everything Available To You. Scene Navigate Your New World. Game When It's Time To Play. Inspector Take A Look At This! Console The Villain. State Machine Basics. What is a State Machine and What Makes it Awesome? Operations Conditionals and Variables; Easy-Peasy Vocab. Flow Charts. Playmaker. What is Playmaker and How Did it Get So Awesome? Setting Up and Looking Around. The Mini-Map . The Tabbed Interface. Action! Recreating Our Flow-Chart. Making Things Happen. Game Making. Indie By Design. Get To The Chopper! Setting Up the Terrain Lighting and Our Art Assets. Mecanim Another State. The Enemy: Hardwired To Kill. Our Gun: Hardwired To Shoot. Taking Damage! GUI.
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