Mathematics for Game Programming and Computer Graphics
Penny de Byl
Broschiertes Buch

Mathematics for Game Programming and Computer Graphics

Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

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A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features:Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL Develop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description: Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manip...