Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition
Ken AnjyoHiroyuki Ochiai
Broschiertes Buch

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers...