Karen Schrier
Gebundenes Buch

Knowledge Games

How Playing Games Can Solve Problems, Create Insight, and Make Change

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Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schriers Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games - such as Foldit, a protein folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse th...