
Irresistible Apps
Motivational Design Patterns for Apps, Games, and Web-based Communities
PAYBACK Punkte
21 °P sammeln!
When you create an app, a website, or a game, how do you attractusers, and perhaps more importantly, how do you keep them? Irresistible Apps explainsexactly how to do this using a library of 27 motivational design patterns and real-worldexamples of how they work.Asa developer, you need to retain users in the new economy of advertisements, subscriptions,and in-app purchases, but how do you do this? How do some applications keepusers coming back? Why do people spend hours and hours playing World ofWarcraft? Why do people care about Reddit karma? What makes customers keep buyingfrom Amazon? Why d...
When you create an app, a website, or a game, how do you attract
users, and perhaps more importantly, how do you keep them? Irresistible Apps explains
exactly how to do this using a library of 27 motivational design patterns and real-world
examples of how they work.
As
a developer, you need to retain users in the new economy of advertisements, subscriptions,
and in-app purchases, but how do you do this? How do some applications keep
users coming back? Why do people spend hours and hours playing World of
Warcraft? Why do people care about Reddit karma? What makes customers keep buying
from Amazon? Why do so many people love Khan Academy?
The
answers are found in Gameful, Social, Interface, and Information patterns. Not
only will you learn about these patterns, you'll also learn why they work using psychological theories
of intrinsic motivation, behavioral psychology, and behavioral economics. Good
and bad implementations of the patterns are shown so practitioners can use them
effectively and avoid pitfalls along the way.
users, and perhaps more importantly, how do you keep them? Irresistible Apps explains
exactly how to do this using a library of 27 motivational design patterns and real-world
examples of how they work.
As
a developer, you need to retain users in the new economy of advertisements, subscriptions,
and in-app purchases, but how do you do this? How do some applications keep
users coming back? Why do people spend hours and hours playing World of
Warcraft? Why do people care about Reddit karma? What makes customers keep buying
from Amazon? Why do so many people love Khan Academy?
The
answers are found in Gameful, Social, Interface, and Information patterns. Not
only will you learn about these patterns, you'll also learn why they work using psychological theories
of intrinsic motivation, behavioral psychology, and behavioral economics. Good
and bad implementations of the patterns are shown so practitioners can use them
effectively and avoid pitfalls along the way.