Aylish Wood
Broschiertes Buch

Invisible Digital

What Animation and Games Tell Us about Software and Digital Culture

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Invisible Digitalhelps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana(2016) and the computer games No Man's Sky (2016) and Everything(2017). All three were created using procedural techniques: simulation software for Moana, and procedural content generation for No Man's Sky an...