Information Security Education. Empowering People through Information Security Education
17th IFIP WG 11.8 World Conference, WISE 2025, Maribor, Slovenia, May 21-23, 2025, Proceedings
Herausgegeben:Drevin, Lynette; Leung, Wai Sze; Von Solms, Suné
Information Security Education. Empowering People through Information Security Education
17th IFIP WG 11.8 World Conference, WISE 2025, Maribor, Slovenia, May 21-23, 2025, Proceedings
Herausgegeben:Drevin, Lynette; Leung, Wai Sze; Von Solms, Suné
- Gebundenes Buch
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
This book constitutes the refereed proceedings of the 17th IFIP WG 11.8 World Conference on Information Security Education, WISE 2025, held in Maribor, Slovenia, during May 21 23, 2025. The 13 full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in the following topical sections: Workforce and Curriculum Development; Curriculum and Research Development; Gamification in Cybersecurity Education; Innovative Approaches to Cybersecurity Awareness; Papers Invited from SEC; and Discussions.
Andere Kunden interessierten sich auch für
- Information Security Education for Cyber Resilience64,99 €
- Information Security Education for Cyber Resilience64,99 €
- Information Security Education - Adapting to the Fourth Industrial Revolution64,99 €
- Information Security Education for a Global Digital Society38,99 €
- Digital Transformation in Higher Education. Empowering Teachers and Students for Tomorrow's Challenges82,99 €
- Information Security Education. Information Security in Action38,99 €
- Information Security Education. Information Security in Action38,99 €
-
-
-
This book constitutes the refereed proceedings of the 17th IFIP WG 11.8 World Conference on Information Security Education, WISE 2025, held in Maribor, Slovenia, during May 21 23, 2025.
The 13 full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in the following topical sections: Workforce and Curriculum Development; Curriculum and Research Development; Gamification in Cybersecurity Education; Innovative Approaches to Cybersecurity Awareness; Papers Invited from SEC; and Discussions.
The 13 full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in the following topical sections: Workforce and Curriculum Development; Curriculum and Research Development; Gamification in Cybersecurity Education; Innovative Approaches to Cybersecurity Awareness; Papers Invited from SEC; and Discussions.
Produktdetails
- Produktdetails
- IFIP Advances in Information and Communication Technology 742
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-94923-4
- Seitenzahl: 243
- Erscheinungstermin: Juli 2025
- Englisch
- Abmessung: 235mm x 155mm
- ISBN-13: 9783031949234
- Artikelnr.: 74156764
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
- IFIP Advances in Information and Communication Technology 742
- Verlag: Springer / Springer Nature Switzerland / Springer, Berlin
- Artikelnr. des Verlages: 978-3-031-94923-4
- Seitenzahl: 243
- Erscheinungstermin: Juli 2025
- Englisch
- Abmessung: 235mm x 155mm
- ISBN-13: 9783031949234
- Artikelnr.: 74156764
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
.- Workforce and Curriculum Development.
.- INFER: Enhancing Digital Forensics Education through Ready-to-Use Hands-on Labs with Portable Operating Environments.
.- Expanding the Cybersecurity Workforce: Challenges, Current Practices and Future Directions in Attracting and Cultivating Multidisciplinary Talent.
.- An Evaluation Process for Tools that Build or Evidence Competency in Cybersecurity: Development and Lessons Learned.
.- Curriculum and Research Development.
.- A Transdisciplinary Approach to Embedding Cybersecurity Across the Curriculum of an Undergraduate Computing Degree Program in South Africa.
.- Using Attack Trees for Security Education and Training: Simplifying Threat Analysis.
.- Regulatory Challenges in Cybersecurity - A Critical Analysis of the EU AI Act.
.- CSEC Foundations Guidelines.
.- Gamification in Cybersecurity Education.
.- Loss Aversion and Fixed Reward in Gamified Cyber Security Training.
.- Improving Cyber Security Incident Response: A Collaborative Tabletop Game Approach.
.- Gamified Defence: Practical Guidelines for Combating Social Engineering Attacks.
.- Lucky the Fish Teaches Children About Phishing.
.- Innovative Approaches to Cybersecurity Awareness.
.- The Cyber Range Lite: Lightweight Infrastructure for Training and Education.
.- A Car Hacking Mini-Unit for High School Cybersecurity Education.
.- Papers Invited from SEC.
.- Exposing the Gaps: The State of Supply Chain Coverage in Current Security Standards.
.- Integrating Security Concepts into Introductory Programming Courses.
.- Discussions.
.- Advancing Digital Privacy Education: A Global Curriculum Initiative.
.- Cybersecurity Awareness via Physical Games.
.- INFER: Enhancing Digital Forensics Education through Ready-to-Use Hands-on Labs with Portable Operating Environments.
.- Expanding the Cybersecurity Workforce: Challenges, Current Practices and Future Directions in Attracting and Cultivating Multidisciplinary Talent.
.- An Evaluation Process for Tools that Build or Evidence Competency in Cybersecurity: Development and Lessons Learned.
.- Curriculum and Research Development.
.- A Transdisciplinary Approach to Embedding Cybersecurity Across the Curriculum of an Undergraduate Computing Degree Program in South Africa.
.- Using Attack Trees for Security Education and Training: Simplifying Threat Analysis.
.- Regulatory Challenges in Cybersecurity - A Critical Analysis of the EU AI Act.
.- CSEC Foundations Guidelines.
.- Gamification in Cybersecurity Education.
.- Loss Aversion and Fixed Reward in Gamified Cyber Security Training.
.- Improving Cyber Security Incident Response: A Collaborative Tabletop Game Approach.
.- Gamified Defence: Practical Guidelines for Combating Social Engineering Attacks.
.- Lucky the Fish Teaches Children About Phishing.
.- Innovative Approaches to Cybersecurity Awareness.
.- The Cyber Range Lite: Lightweight Infrastructure for Training and Education.
.- A Car Hacking Mini-Unit for High School Cybersecurity Education.
.- Papers Invited from SEC.
.- Exposing the Gaps: The State of Supply Chain Coverage in Current Security Standards.
.- Integrating Security Concepts into Introductory Programming Courses.
.- Discussions.
.- Advancing Digital Privacy Education: A Global Curriculum Initiative.
.- Cybersecurity Awareness via Physical Games.
.- Workforce and Curriculum Development.
.- INFER: Enhancing Digital Forensics Education through Ready-to-Use Hands-on Labs with Portable Operating Environments.
.- Expanding the Cybersecurity Workforce: Challenges, Current Practices and Future Directions in Attracting and Cultivating Multidisciplinary Talent.
.- An Evaluation Process for Tools that Build or Evidence Competency in Cybersecurity: Development and Lessons Learned.
.- Curriculum and Research Development.
.- A Transdisciplinary Approach to Embedding Cybersecurity Across the Curriculum of an Undergraduate Computing Degree Program in South Africa.
.- Using Attack Trees for Security Education and Training: Simplifying Threat Analysis.
.- Regulatory Challenges in Cybersecurity - A Critical Analysis of the EU AI Act.
.- CSEC Foundations Guidelines.
.- Gamification in Cybersecurity Education.
.- Loss Aversion and Fixed Reward in Gamified Cyber Security Training.
.- Improving Cyber Security Incident Response: A Collaborative Tabletop Game Approach.
.- Gamified Defence: Practical Guidelines for Combating Social Engineering Attacks.
.- Lucky the Fish Teaches Children About Phishing.
.- Innovative Approaches to Cybersecurity Awareness.
.- The Cyber Range Lite: Lightweight Infrastructure for Training and Education.
.- A Car Hacking Mini-Unit for High School Cybersecurity Education.
.- Papers Invited from SEC.
.- Exposing the Gaps: The State of Supply Chain Coverage in Current Security Standards.
.- Integrating Security Concepts into Introductory Programming Courses.
.- Discussions.
.- Advancing Digital Privacy Education: A Global Curriculum Initiative.
.- Cybersecurity Awareness via Physical Games.
.- INFER: Enhancing Digital Forensics Education through Ready-to-Use Hands-on Labs with Portable Operating Environments.
.- Expanding the Cybersecurity Workforce: Challenges, Current Practices and Future Directions in Attracting and Cultivating Multidisciplinary Talent.
.- An Evaluation Process for Tools that Build or Evidence Competency in Cybersecurity: Development and Lessons Learned.
.- Curriculum and Research Development.
.- A Transdisciplinary Approach to Embedding Cybersecurity Across the Curriculum of an Undergraduate Computing Degree Program in South Africa.
.- Using Attack Trees for Security Education and Training: Simplifying Threat Analysis.
.- Regulatory Challenges in Cybersecurity - A Critical Analysis of the EU AI Act.
.- CSEC Foundations Guidelines.
.- Gamification in Cybersecurity Education.
.- Loss Aversion and Fixed Reward in Gamified Cyber Security Training.
.- Improving Cyber Security Incident Response: A Collaborative Tabletop Game Approach.
.- Gamified Defence: Practical Guidelines for Combating Social Engineering Attacks.
.- Lucky the Fish Teaches Children About Phishing.
.- Innovative Approaches to Cybersecurity Awareness.
.- The Cyber Range Lite: Lightweight Infrastructure for Training and Education.
.- A Car Hacking Mini-Unit for High School Cybersecurity Education.
.- Papers Invited from SEC.
.- Exposing the Gaps: The State of Supply Chain Coverage in Current Security Standards.
.- Integrating Security Concepts into Introductory Programming Courses.
.- Discussions.
.- Advancing Digital Privacy Education: A Global Curriculum Initiative.
.- Cybersecurity Awareness via Physical Games.