How to Create Your Own Roguelike with TypeScript
Jakob Gaardsted
Broschiertes Buch

How to Create Your Own Roguelike with TypeScript

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Something evil lurks in the depths of the dungeon. No survivors have returned to describe it. Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript. You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game. Learn about how to build a large piece of software, as you follow its construction in this book. This bo...