Katherine Isbister
Broschiertes Buch

How Games Move Us

Emotion by Design

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An engaging examination of how video game design creates strong and positive emotional experiences for players with examples from Journey, Train, Little Big Planet, and more.This is a renaissance moment for video games in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial...